The enemies present in the game will be split by families. Each family of enemies should provide the player with different challenges and feel unique. Their designs must support what they do gameplay wise.

Families of Enemies

Beasts (Family of enemies)

Skellies (Family of Enemies)

Vampire (Family of Enemies)

(These are just some examples of the families of enemies present in the experience we are tying to create, the final product should have more.)

Enemy Categories

Each family of enemies will have different members that play different roles (much like the playable characters).

An enemy will always fall into one of the following categories

There can be more than one enemy per category.

(Enemies Research)