Character Levels
After defeating enemies, characters will earn XP (experience points). After a certain amount of XP is earned, the characters will level up.
On average, every 3 floors characters will have leveled up 5 times (1.666 levels per floor). This means that by the time they reach the final boss at the 15th floor they should be around level 25.
When a character levels up he/she is given 3 stat points to spend amongst Hit Points, Strength, Intellect and Agility. These stat increases are permanent. Stats given by Equipment only last while characters have that piece of equipment on.
Stats
- Hit Points: How much damage a character can take. If the Hit Points of a unit reach 0, that unit dies.
- Mana: Used to cast spells.
- Speed: The speed of units determines the the order at which units will take action during a Turn.
- Attack Power: Increases damage dealt with attacks.
- Critical Chance: Determines if an attack is a critical hit or not.
- Magic Power: Increases damage dealt with spells.
- Healing Power: Increases healing done with spells.
- Status Effect Resistance: Increases chance of resisting status effects.
- Armour: Reduces physical damage taken.
- Magic Armour: Reduces magical damage taken.
- Fire Armour: Reduces fire damage taken.
- Frost Armour: Reduces frost damage taken.
- Shock Armour: Reduces shock damage taken.
- Armor Penetration: Increases physical damage dealt by reducing the Armour of the unit being attacked.
- Magic Penetration: Increases magical damage dealt by reducing the Magic Armour of the unit being attacked.